Two developers. One product.
Skript is an independent software studio run by two developers who started programming through game software in 2010 and never really stopped.
What began as curiosity became a business in 2018. Since then, we've built and sold software across games including Rust, Escape from Tarkov, Apex Legends, and GTA V.
Before FiveM, much of our work was in games protected by mature anti-cheat systems such as Easy Anti-Cheat and BattlEye. Those years shaped the way we build software today. Performance, reliability, and the parts users never see matter just as much as the feature itself.
One of us already knew GTA V inside out, and together we saw a part of the FiveM market nobody was really building for.
We focused on PvP from the beginning.
Some features now considered staples in FiveM were novel when we first introduced them. Silent aim, magic bullet, our GMod-inspired physgun, vehicle throwing, and many other ideas started as part of that approach and later became common across the market.
What was harder to copy was the refinement behind them.
Skript wasn't where we learned how to build this kind of software. It's where we applied everything we had already learned.
Skript has a broad feature set, but we don't add things just to make a comparison table longer.
There are categories we've intentionally stayed away from, such as Lua scripting and indiscriminate trolling features. Everywhere else, the goal is to do things properly.
A feature isn't finished because a checkbox exists. How quickly it responds, how naturally it behaves, how much overhead it introduces, and how well it fits into the rest of the product all matter.
Sometimes that means rebuilding something nobody asked us to rebuild. Sometimes we improve something and never announce it at all.
A lot of Skript's development happens quietly. We don't publish detailed technical changelogs for every internal change, and we don't turn every improvement into a marketing post.
We usually just make it better.
Skript has always been developed independently by our own team.
Years of working across different games taught us that two products can appear to offer the same thing while being very different underneath.
We care about responsiveness, consistency, resource usage, reliability, and the small details that separate something functional from something finished.
That same standard applies to the interface.
The current generation of Skript was designed in collaboration with Peter Babiy, a veteran UI/UX Product Designer and Creative Director with more than a decade of experience designing software products.
We wanted the product to be designed as seriously as it was engineered. Complicated software should still feel simple to use.
The software has changed enormously over the years.
The people behind it haven't.
Skript is still operated by the same two-person core team responsible for building it. There are no layers between the people deciding where the product goes and the people actually writing it.
Today, more than 250,000 accounts have been created on Skript, alongside a Discord community of over 30,000 members.
Staying small is intentional. It lets us move quickly, care about details, and stay close to the product.
From time to time, we'll dig through old products, videos, interfaces, and ideas in the Journal, alongside features we're particularly proud of and the occasional look at what we're working on today.
Some of it goes back a long way.
2010
programming since
2018
commercially operating since
Independent
from the beginning